Not that these enemies aren't interesting, mind you.
The combat does however get very tedious, and this is largely due to the fact that the game is essentially sets of corridors leading to open environments that lead to wildly insane, irreverent set pieces full of the same 6 or 7 enemies, rinse and repeat. All in all, combat in Deadpool could stand to be a bit tightened when it comes to general fluidity, but it certainly has some well implemented ideas, such as weapon upgrades for damage, speed, etc., and all weapons control well enough that it's not a problem to pick up and play. This is a lot of fun to play around with, mixing between the light/heavy attacks that so many games of this nature work with. The sais are quick and great for combos, but are generally weak when it comes to damage. The hammer is slow and bad for combos, but deals massive damage. Though you're limited to katanas, sais and hammers, I found myself switching between the three a lot due to their strengths and weaknesses. Melee weapons in this game are absolutely a blast to play around with. Think Saints Row gunplay but with a few tweaks, such as an aim button to zoom in, to make it feel more controlled. Aiming around the screen controls exactly like a first person shooter. However, lock-on aside, the guns in this game actually control very fluidly. If enemies are too close to the camera, however, the lock-on is just nigh of useless.
The auto lock-on for guns is just barely not broken, in the sense that it works when it wants to. It seems as though his footsteps don't exactly match the center of gravity in the middle of the screen, and the camera can control wildly at times while not really being able to keep up with all of the intensely violent action. Where gameplay fails, aesthetics and batsh** insanity even the score. Deadpool is more akin to something like 2007's visual vibrant playground, Afro Samurai. In comparing this game to something like God of War, there's no contest technically speaking, God of War would be the better 3rd person brawler. Overall the gameplay here feels unpolished. While none of these things work terribly, they definitely hit below par.
The game is a straight up 3rd person run n' gun brawler, complete with a weapon upgrade system and seldom stealth sections. Arkham City Deadpool is not, and to its credit, it never aimed to be. The blemishes start to show themselves everywhere else, though. I was floored by how well High Moon nailed the character. The writing in this game is certainly top notch for something that doesn't have much story to speak of. Deadpool will constantly make references to the game's script, the player experiencing the game, the developer, Marvel characters, and so on. Sure, the jokes don't always hit their mark, but they definitely hit more times than they miss, and when dealing with a character such as this, there's really no fourth wall to be broken, and it's quite a feat to not only write a video game around this concept, but to do it so, so well. This is where Deadpool really shines, and this is saying a lot considering a lot of the game runs solely from joke to joke and remains enjoyable throughout. Sure, the jokes don't always hit their mark, but they definitely hit LONG REVIEW Perhaps the best thing that can be said about Deadpool is that it has some of the funniest, enjoyable and frantic writing I've seen in any video game. LONG REVIEW Perhaps the best thing that can be said about Deadpool is that it has some of the funniest, enjoyable and frantic writing I've seen in any video game.